The Mnemosyne Crew (
mnemosynecrew) wrote in
thememesyne2024-08-27 03:51 pm
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šŖ AU WORKSHOP

AU WORKSHOP
TIMELINE
2024-2100: Foundations of Change
Humanity stands on the brink of new discoveries and challenges as the Mnemosyne ventures into uncharted territories, navigating through both known and unknown cosmic phenomena!
WORLDBUILDING
Do you have ideas to add? Let's build a world together!
PARTICIPATING IN THE AU WORKSHOP IS NOT AN AUTOMATIC RESERVE.
YOU DO NOT HAVE TO PARTICIPATE IN THE WORKSHOP TO APPLY.
2024-2100: Foundations of Change
- 2057: An international agreement known as the Great Climate Accord is reached to combat climate change, with ambitious goals for reducing carbon emissions, transitioning to renewable energy, and preserving biodiversity.
- 2060: The development and deployment of advanced green technologies, including carbon capture and sustainable agriculture accelerates. This marks the beginning of a major shift towards environmental sustainability.
- 2068: The first commercially viable fusion reactor is developed, providing a nearly limitless and clean energy source. This technological leap greatly reduces humanity's reliance on fossil fuels.
- 2075: Massive efforts in the great ocean restoration project are made to restore damaged marine ecosystems and halt the acidification of oceans, leading to the gradual recovery of marine biodiversity.
- 2100: Despite significant progress, the late 21st century sees a severe environmental collapse due to previous delays in action and unexpected consequences. Only half of Earth's surface remains viable for human habitation.
- 2120: The United Planet successfully establishes the first permanent base on Mars, "New Horizon," to conduct research and prepare for future colonization.
- 2195: Revolutionary hard-light technology is developed, allowing the creation of highly flexible and durable holographic interfaces and structures.
- 2224: The first Hybrids are created.
- 2247: The Elheen became the First Contact with an alien species for humanity.
- 2250: An asteroid collision destroys Tellus' moon, causing widespread panic and a significant impact on tidal forces and satellite operations.
- 2275: The Tellurian Space Academy is established as a prestigious institution for training future generations of space explorers and researchers.
- 2289: Genetic eugenics is banned.
- 2350: Advances in cryosleep technology enable long-duration space travel, allowing crew members to remain in stasis during extended missions beyond the solar system.
- 2389: Mechs are classified as a species.
- 2400: New biomechanical technologies are introduced, allowing for advanced integration of human and machine capabilities, improving both medical treatments and operational efficiency.
- 2439: The Hybrid Liberation Act is passed.
- 2427: A stable wormhole is discovered leading to the Andromeda Galaxy, opening new avenues for exploration and colonization.
- 2464: The Mnemosyne embarks on its historic mission to explore galaxies beyond the Milky Way, carrying a crew of 300 and 100,000 settlers in cryosleep.
Humanity stands on the brink of new discoveries and challenges as the Mnemosyne ventures into uncharted territories, navigating through both known and unknown cosmic phenomena!
WORLDBUILDING
Do you have ideas to add? Let's build a world together!
YOU DO NOT HAVE TO PARTICIPATE IN THE WORKSHOP TO APPLY.
(frozen comment) šŖ GENERAL WORLDBUILDING
šŖ TELLUS WORLDBUILDING
CURSE WORDS/TURNS OF PHRASE
Does anyone have ideas for neat evolved turns of phrases, or know of/want to share Chinese/Hindi/etc specific idioms and the like?
no subject
I'm sure there are some that are species-specific, too, both positive and negative.
DISABILITIES
We're trying to figure out a system that will logically work to have characters with disabilities (or illnesses) in the background that's important to the characterization and really want to keep them, but in a world where you can pretty much grow back a whole body and you can genetically modify your body to have pink skin, why would anyone be disabled?
Radiation that causes wounds to not heal well and scar are one thing, but a character that has trouble walking or a character that's deaf, how do you all think that would be handled? Especially on a spaceship, where the crew needs to at least start out as healthy to manage in space?
This includes what is survivable in this world and how that will affect game mechanics.
Ideas? Questions?
Re: DISABILITIES
While the setting allows for full up fixing, it's still generally a costly procedure and many people don't view their disabilities as something that needs to be 'cured' or pursued a job that paid them that much. As long as they can perform their job to specifications, they're allowed on ship, ie: a communications officer born with no legs using a wheelchair is fine, though you might see someone with the same disability in security using prosethetic legs instead.
The reason I say two is that despite how nice the setting is, eugenics via genetic modification is always a concern and in GATTACA the setting explicitly was about the 'superiority' of genetically modified people vs those without. It's also a RL issue that is VERY thorny, not pointing fingers either way just that it is one.
So you may want to dodge explicitly stating that everything can be fixed, and leave it in the player wheelhouse for what they want to do. I think the least thorny response would be removing the 'everything can be fixed!' with 'everything has the option to be fixed, but it is ultimately left up to player discretion as long as they are able enough to perform their duty on ship'.
no subject
All good points! I guess since the new worldview is more that the fulfillment of life is more important that capitalism comes into play too, since it shouldn't weigh on how much a person can produce and instead what they can create, meaning it's not a PUSH for any disabled person to be 'fixed'.
I'll have to rewrite a bit about the ship rules and I'm also a bit wobbly on how to balance death and such things between game mechanics and worldbuilding.
no subject
no subject
maybe some of the medical knowledge about the limits of how resuscitation works is new, too, and specifically made for Mnemosyne since they're chucking like 100k people into a wormhole.
no subject
I would suggest futuristic mobility/assistance devices as an alternative to mods. Perhaps some people donāt feel comfortable getting mods (since it is invasive) or thereās certain cultural complications, and thus some people could chose to use aides instead of mods.
In regards to illnesses⦠maybe all things can be treated but some things canāt be cured. Characters could have treatments with them (medication or otherwise) that allows them to do their job fine, but still allows the existence of the illness.
Also ā there could be flexible requirements on disability ICly on the ship! Some sectors are going to need different physical needs than others ā ie you could probably function as a blind botanist, but maybe not as a pilot.
Another good option is also advanced prosthetics instead of mods ā ie something that can be removed. Thatās what I was thinking for Daanās eye.
These are just my person opinion and shouldnāt be an end all be all! Generally the idea that a person doesnāt have to be full āabled bodiedā to still contribute, and that some conditions are fine if theyāre just treated but not cured
+1
no subject
no subject
Iām happy to help. Erring on the side of player choice & allowing options without hard cures is usually my go to for rp.
no subject
It's the side we want to be on! I just needed ideas to connect it with the setting.
no subject
Some people have glasses, some have contacts, and some get laser surgery. All three work to correct vision but they depend on what the person feels comfortable with doing!
no subject
in Star Trek you have all kinds, too
there are ocular implants
web sensory things
and Geordi La Forge's visors (even if he did get the implants later)
so the choice is there
MEDIA
Current potentials:
Lagoberra Nights (think sex and the city or real housewives)
The Anomaly In Theta-12 (space horror)
Render It (a Bob Ross style program teaching people how to make various things via at home 3D printing)
Friends (2459) (the 19th friends reboot)
Herlock Sholmes, the classic detective stories
COMPANIES
OTHER LANGUAGES
One of them is Uralian. The accent sounds similar to IRL Russian but because it's associated with fringe colonies away from major metropolitan areas, it's got a bit of an implication of being a hick or a yokel. People try to lose their Uralian accent if they go to higher education, important positions in the government, etc. etc. The language uses a different sentence structure than Tellurian, leading to a bit of broken Tellurian when a native Uralian speaker is learning the language.
aka 'let's come up with an in-universe reason for why Hilbert has his accent and what his accent actually IS'
no subject
šŖ MNEMOSYNE WORLDBUILDING
Equipment Worldbuilding
no subject
MNEMOSYNE CODES
Security
Science
Engineering
Medical
Operations
MNEMOSYNE CODES
(with the help of isopods)
(to calculate birth year, use 2525-60-character's age)
Security
Science
Engineering
Medical
Operations