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The Mnemosyne Crew ([personal profile] mnemosynecrew) wrote in [community profile] thememesyne2024-10-27 02:16 am
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TDM 02


TDM 02


WAKING UP
WARNING
WARNING

cryo bay malfunction
cryo bed error

loading



emergency override accepted

It's nothing like it was in training, waking up from cryo sleep. The sterile, cold quiet you were conditioned to expect is shattered. Alarms blare violently, ricocheting off the walls of your pod as if they're trying to crawl into your skull. Red lights pulse like a failing heartbeat, and for a moment, your entire body refuses to obey you - can't breathe, can't move, can't think.

...and then, with an almost violent shudder, force rips through your diaphragm. A brutal jolt, like being kicked from the inside out. You cough, heaving for air as the cryo pod's systems drag you unwillingly out of torpor. There is no slow, gentle awakening - this is an emergency.

Your vision is blurred and swimming in the red strobes. Emergency. The word itself seems lodged in the air, floating around your fractured mind like some distorted mantra. Something's wrong. Very wrong.

When you stumble out of the pod, your muscles heavy with the dull ache of cryo-stasis. It takes more effort than it should to move; even in the low gravity of the massive cryo bay, it's like you're fighting against the weight of your own body. Your hands tremble as you grab the tether, using it to pull yourself forward, toward the revival room. Everything feels too slow. Every movement, every thought, is tangled in webs of lethargy and confusion. Your brain is... wrong. It feels like it's leaking memories - images flickering and fading, like you’re seeing through a sieve full of holes.

This is not the start of your 5-year shift. No, this is something far, far worse.

A voice comes through from a speaker, disturbingly calm, cutting through the chaos around you.

hello, [crew member]
there is an issue
please join your crewmates

L3TH3 sounds unbothered by the alarms that blare around you. The AI has likely been running diagnostics for hours, while your body and mind were frozen in time.

The doors to the revival room slide open with a soft hiss, revealing dim, sterile lighting and the harsh stench of disinfectant. What awaits you are not only crew members as confused and groggy as you are, but others also arrive at the room from outside, ready to greet you. Do you ask them what’s going on, if they feel the same gnawing wrongness clawing at their brains? Or do you just grab your gear and get ready to go, trusting the training that suddenly feels so irrelevant in the face of whatever's happening here?

One thing is clear - something's definitely off about this wakeup call.

A BIT OF TURBULENCE
Thanks to the combined efforts of the crew, the engine is back on! L3TH3 is quick to continue in the direction the navigators had planned - before they were sanitized. The Mnemosyne moves through space easily, barely a sound as the purple nebula and distant stars light up the unknown galaxy the ship has ended up in. It's eerie but beautiful, the cosmic canvas shifting and swirling with colors that seem almost alive.

The tranquility shatters on the day after the new crew wakes up - the ship enters an asteroid field. The shields power up with a pronounced whir as the hard-light protection activates, creating a shimmering barrier to block the floating space rocks. While it's strong enough to protect the hull from taking damage, there's now a lot of turbulence. Each collision of small asteroids against the shield sends vibrations rattling through the ship, making it feel as though the very bones of the Mnemosyne are protesting against the chaos outside.

Quickly, furniture is magnetized to not fly around and a notice flashes on the CL-10, urging everyone to secure any smaller loose objects. As the asteroid field closes in, the crew can see the rocks tumbling in the void, some as large as small moons, spinning through the dark with an unsettling grace. The ship lurches to the side, casting shadows that dance like specters against the walls.

Outside, the view is still breathtaking - asteroids whizzing by, some glittering with minerals, others shrouded in dust and shadow. In the midst of the chaos, the beauty of the galaxy remains.

FLOATING AWAY
As the Mnemosyne continues to brave the asteroid field, L3TH3 suggests that the crew move to the holodecks for their safety. The AI reasons that it'll minimize the risk of injury, and the gravity will be turned off in there to stop the turbulence from shaking people around. It will allow the crew to float weightlessly for a while, free from the jolts that have become their new unwelcome companions.

If the crew make their way to the holodecks, the air is different inside, tinged with the scent of fresh grass and ocean salt as holographic projections spring to life around them.

In one holodeck, the program flickers to life, revealing a stunning landscape of lush green meadows dotted with vibrant wildflowers. The sun hangs low in a blue sky, casting a warm glow across the scenery. Gentle breezes rustle through the tall grass, creating a soft, soothing sound that is a stark contrast to the metallic whir of the ship. When the gravity turns off, it's like flying over the beautiful summer setting.

In the adjacent holodeck, another program unfolds - a breathtaking underwater scene. The crew members can see themselves swimming through the crystal-clear water, surrounded by colorful coral reefs teeming with life. Schools of fish dart between the corals, their scales shimmering in shades of blue, orange, and yellow. The tranquility of the ocean envelops everything, each breath a reminder of the freedom you can have within this artificial paradise.

For a moment, the crew can forget the peril of the asteroid field and the unpredictability of space travel. Here, in this floaty sanctuary, everyone can find a bit of solace.

Welcome to our TDM! Please direct any questions about the game to our FAQ and check out our AU WORKSHOP. If you have questions about the prompts, you can ask below.

PLAYLIST

THIS TDM IS A GAME-CANON EVENT, SO CURRENT CREW CAN TOPLEVEL AS WELL.
ANY CHARACTERS THAT DO NOT END UP IN THE GAME HAVE GONE BACK TO CRYO SLEEP.

RESERVES OPEN THE 1ST.
APPLICATIONS OPEN THE 3RD.




flavourtown: (012)

[personal profile] flavourtown 2024-11-05 01:57 am (UTC)(link)
Out of curiosity, has Security determined how long Wolfwood should stay in the brig?

[ Because Zaeed is right; their crew is too small for Wolfwood to stay in there indefinitely. Sooner or later, they'll need all hands on deck again, and every pair of hands is invaluable. ]

Oh, I'm sure we could find something else to bet with. Chores, perhaps? Food? Promises of future favors?
anesthetic_rage: (Paranoia's a way of life.)

[personal profile] anesthetic_rage 2024-11-05 04:56 am (UTC)(link)
...

So. I honest to god don't know how the hell we're supposed to decide that. I was assuming you'd need to check him out and determine if he was fit and safe to have outside. We can't very well court-martial the man under the circumstances, and L3TH3 isn't about to let us put him back in an icebox...

The hell are we supposed to do about this situation.

(OOC: I'm actually not sure what the plan there is. I was assuming wolfwood's player will confer with the mods about the plan.)
flavourtown: (Default)

[personal profile] flavourtown 2024-11-06 01:19 am (UTC)(link)
Hmm. Well, his injuries should be healing well by now, but I'd be happy to give him another check-up, of course.

[ Jiaoqiu arranges himself into an elegant sitting position, legs crossed, one hand propped under his chin. It's hard to do while floating, but he perseveres. ]

I don't currently have any reason to suspect that he was significantly mentally altered or suffering some kind of psychotic break. He'd obviously been depriving himself of sleep and food, which can take a heavy mental toll, but I don't see any reason that he shouldn't be allowed outside again-- as long as we believe that he's not going try to kill the Captain again, of course.
anesthetic_rage: (Got anything smart to say?)

[personal profile] anesthetic_rage 2024-11-06 06:14 pm (UTC)(link)
Yeah, I don't think it's some sort of long-term break. I tried talking to him. He's pretty convinced that the risk of infection's still a real issue, and that killing the captain was a kindness. I don't fault him for bad logic.

I guess we need to make sure he'll be a team player, and whether or not L3TH3 is willing for him to be out and about. He's safe, though.

...surly too.
flavourtown: (007)

[personal profile] flavourtown 2024-11-08 01:13 am (UTC)(link)
Well, I'd be surly too in his position. I suppose I can forgive a certain amount of sulking.

[ Jiaoqiu says it wryly, lightly. He brings out his tablet, checking on his messages. It's become something of a nervous tic, making sure that he's not being alerted to anybody's medical bracelets lighting up red. ]

We should be glad he's only one person. If half the crew decided they agreed with him, then we'd really be in trouble.
anesthetic_rage: (I love my work.)

[personal profile] anesthetic_rage 2024-11-08 06:28 pm (UTC)(link)
If we found ourselves in that situation, L3TH3 would need to be consulted. None of us is command.

[And he frowned as he said it, thinking back to the tag. Fuck. Oh, fuck, he had a bad feeling about this.]

I should check with L3TH3. I've got a feeling command might have been on the last shift in general.