The Mnemosyne Crew (
mnemosynecrew) wrote in
thememesyne2024-10-27 02:16 am
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Entry tags:
TDM 02

TDM 02

WAKING UP
WARNING
WARNING
cryo bay malfunction
cryo bed error
loading

emergency override accepted
It's nothing like it was in training, waking up from cryo sleep. The sterile, cold quiet you were conditioned to expect is shattered. Alarms blare violently, ricocheting off the walls of your pod as if they're trying to crawl into your skull. Red lights pulse like a failing heartbeat, and for a moment, your entire body refuses to obey you - can't breathe, can't move, can't think.
...and then, with an almost violent shudder, force rips through your diaphragm. A brutal jolt, like being kicked from the inside out. You cough, heaving for air as the cryo pod's systems drag you unwillingly out of torpor. There is no slow, gentle awakening - this is an emergency.
Your vision is blurred and swimming in the red strobes. Emergency. The word itself seems lodged in the air, floating around your fractured mind like some distorted mantra. Something's wrong. Very wrong.
When you stumble out of the pod, your muscles heavy with the dull ache of cryo-stasis. It takes more effort than it should to move; even in the low gravity of the massive cryo bay, it's like you're fighting against the weight of your own body. Your hands tremble as you grab the tether, using it to pull yourself forward, toward the revival room. Everything feels too slow. Every movement, every thought, is tangled in webs of lethargy and confusion. Your brain is... wrong. It feels like it's leaking memories - images flickering and fading, like youâre seeing through a sieve full of holes.
This is not the start of your 5-year shift. No, this is something far, far worse.
A voice comes through from a speaker, disturbingly calm, cutting through the chaos around you.
hello, [crew member]
there is an issue
please join your crewmates
L3TH3 sounds unbothered by the alarms that blare around you. The AI has likely been running diagnostics for hours, while your body and mind were frozen in time.
The doors to the revival room slide open with a soft hiss, revealing dim, sterile lighting and the harsh stench of disinfectant. What awaits you are not only crew members as confused and groggy as you are, but others also arrive at the room from outside, ready to greet you. Do you ask them whatâs going on, if they feel the same gnawing wrongness clawing at their brains? Or do you just grab your gear and get ready to go, trusting the training that suddenly feels so irrelevant in the face of whatever's happening here?
One thing is clear - something's definitely off about this wakeup call.
WARNING
WARNING
cryo bay malfunction
cryo bed error
loading

emergency override accepted
It's nothing like it was in training, waking up from cryo sleep. The sterile, cold quiet you were conditioned to expect is shattered. Alarms blare violently, ricocheting off the walls of your pod as if they're trying to crawl into your skull. Red lights pulse like a failing heartbeat, and for a moment, your entire body refuses to obey you - can't breathe, can't move, can't think.
...and then, with an almost violent shudder, force rips through your diaphragm. A brutal jolt, like being kicked from the inside out. You cough, heaving for air as the cryo pod's systems drag you unwillingly out of torpor. There is no slow, gentle awakening - this is an emergency.
Your vision is blurred and swimming in the red strobes. Emergency. The word itself seems lodged in the air, floating around your fractured mind like some distorted mantra. Something's wrong. Very wrong.
When you stumble out of the pod, your muscles heavy with the dull ache of cryo-stasis. It takes more effort than it should to move; even in the low gravity of the massive cryo bay, it's like you're fighting against the weight of your own body. Your hands tremble as you grab the tether, using it to pull yourself forward, toward the revival room. Everything feels too slow. Every movement, every thought, is tangled in webs of lethargy and confusion. Your brain is... wrong. It feels like it's leaking memories - images flickering and fading, like youâre seeing through a sieve full of holes.
This is not the start of your 5-year shift. No, this is something far, far worse.
A voice comes through from a speaker, disturbingly calm, cutting through the chaos around you.
hello, [crew member]
there is an issue
please join your crewmates
L3TH3 sounds unbothered by the alarms that blare around you. The AI has likely been running diagnostics for hours, while your body and mind were frozen in time.
The doors to the revival room slide open with a soft hiss, revealing dim, sterile lighting and the harsh stench of disinfectant. What awaits you are not only crew members as confused and groggy as you are, but others also arrive at the room from outside, ready to greet you. Do you ask them whatâs going on, if they feel the same gnawing wrongness clawing at their brains? Or do you just grab your gear and get ready to go, trusting the training that suddenly feels so irrelevant in the face of whatever's happening here?
One thing is clear - something's definitely off about this wakeup call.
A BIT OF TURBULENCE
Thanks to the combined efforts of the crew, the engine is back on! L3TH3 is quick to continue in the direction the navigators had planned - before they were sanitized. The Mnemosyne moves through space easily, barely a sound as the purple nebula and distant stars light up the unknown galaxy the ship has ended up in. It's eerie but beautiful, the cosmic canvas shifting and swirling with colors that seem almost alive.
The tranquility shatters on the day after the new crew wakes up - the ship enters an asteroid field. The shields power up with a pronounced whir as the hard-light protection activates, creating a shimmering barrier to block the floating space rocks. While it's strong enough to protect the hull from taking damage, there's now a lot of turbulence. Each collision of small asteroids against the shield sends vibrations rattling through the ship, making it feel as though the very bones of the Mnemosyne are protesting against the chaos outside.
Quickly, furniture is magnetized to not fly around and a notice flashes on the CL-10, urging everyone to secure any smaller loose objects. As the asteroid field closes in, the crew can see the rocks tumbling in the void, some as large as small moons, spinning through the dark with an unsettling grace. The ship lurches to the side, casting shadows that dance like specters against the walls.
Outside, the view is still breathtaking - asteroids whizzing by, some glittering with minerals, others shrouded in dust and shadow. In the midst of the chaos, the beauty of the galaxy remains.
Thanks to the combined efforts of the crew, the engine is back on! L3TH3 is quick to continue in the direction the navigators had planned - before they were sanitized. The Mnemosyne moves through space easily, barely a sound as the purple nebula and distant stars light up the unknown galaxy the ship has ended up in. It's eerie but beautiful, the cosmic canvas shifting and swirling with colors that seem almost alive.
The tranquility shatters on the day after the new crew wakes up - the ship enters an asteroid field. The shields power up with a pronounced whir as the hard-light protection activates, creating a shimmering barrier to block the floating space rocks. While it's strong enough to protect the hull from taking damage, there's now a lot of turbulence. Each collision of small asteroids against the shield sends vibrations rattling through the ship, making it feel as though the very bones of the Mnemosyne are protesting against the chaos outside.
Quickly, furniture is magnetized to not fly around and a notice flashes on the CL-10, urging everyone to secure any smaller loose objects. As the asteroid field closes in, the crew can see the rocks tumbling in the void, some as large as small moons, spinning through the dark with an unsettling grace. The ship lurches to the side, casting shadows that dance like specters against the walls.
Outside, the view is still breathtaking - asteroids whizzing by, some glittering with minerals, others shrouded in dust and shadow. In the midst of the chaos, the beauty of the galaxy remains.


FLOATING AWAY
As the Mnemosyne continues to brave the asteroid field, L3TH3 suggests that the crew move to the holodecks for their safety. The AI reasons that it'll minimize the risk of injury, and the gravity will be turned off in there to stop the turbulence from shaking people around. It will allow the crew to float weightlessly for a while, free from the jolts that have become their new unwelcome companions.
If the crew make their way to the holodecks, the air is different inside, tinged with the scent of fresh grass and ocean salt as holographic projections spring to life around them.
In one holodeck, the program flickers to life, revealing a stunning landscape of lush green meadows dotted with vibrant wildflowers. The sun hangs low in a blue sky, casting a warm glow across the scenery. Gentle breezes rustle through the tall grass, creating a soft, soothing sound that is a stark contrast to the metallic whir of the ship. When the gravity turns off, it's like flying over the beautiful summer setting.
In the adjacent holodeck, another program unfolds - a breathtaking underwater scene. The crew members can see themselves swimming through the crystal-clear water, surrounded by colorful coral reefs teeming with life. Schools of fish dart between the corals, their scales shimmering in shades of blue, orange, and yellow. The tranquility of the ocean envelops everything, each breath a reminder of the freedom you can have within this artificial paradise.
For a moment, the crew can forget the peril of the asteroid field and the unpredictability of space travel. Here, in this floaty sanctuary, everyone can find a bit of solace.
As the Mnemosyne continues to brave the asteroid field, L3TH3 suggests that the crew move to the holodecks for their safety. The AI reasons that it'll minimize the risk of injury, and the gravity will be turned off in there to stop the turbulence from shaking people around. It will allow the crew to float weightlessly for a while, free from the jolts that have become their new unwelcome companions.
If the crew make their way to the holodecks, the air is different inside, tinged with the scent of fresh grass and ocean salt as holographic projections spring to life around them.
In one holodeck, the program flickers to life, revealing a stunning landscape of lush green meadows dotted with vibrant wildflowers. The sun hangs low in a blue sky, casting a warm glow across the scenery. Gentle breezes rustle through the tall grass, creating a soft, soothing sound that is a stark contrast to the metallic whir of the ship. When the gravity turns off, it's like flying over the beautiful summer setting.
In the adjacent holodeck, another program unfolds - a breathtaking underwater scene. The crew members can see themselves swimming through the crystal-clear water, surrounded by colorful coral reefs teeming with life. Schools of fish dart between the corals, their scales shimmering in shades of blue, orange, and yellow. The tranquility of the ocean envelops everything, each breath a reminder of the freedom you can have within this artificial paradise.
For a moment, the crew can forget the peril of the asteroid field and the unpredictability of space travel. Here, in this floaty sanctuary, everyone can find a bit of solace.
Welcome to our TDM! Please direct any questions about the game to our FAQ and check out our AU WORKSHOP. If you have questions about the prompts, you can ask below.
PLAYLIST
THIS TDM IS A GAME-CANON EVENT, SO CURRENT CREW CAN TOPLEVEL AS WELL.
ANY CHARACTERS THAT DO NOT END UP IN THE GAME HAVE GONE BACK TO CRYO SLEEP.
RESERVES OPEN THE 1ST.
APPLICATIONS OPEN THE 3RD.
THIS TDM IS A GAME-CANON EVENT, SO CURRENT CREW CAN TOPLEVEL AS WELL.
ANY CHARACTERS THAT DO NOT END UP IN THE GAME HAVE GONE BACK TO CRYO SLEEP.
RESERVES OPEN THE 1ST.
APPLICATIONS OPEN THE 3RD.
no subject
Don't be stupid! Don't you have better things to worry about right now?
[ Like all this turbulence? Keeping the ship moving? Resting, maybe? ]
no subject
[ Honestly! His coffee buddy's in jail and doesn't want him to come? Like hell he's not!
...and maybe, just maybe, he wants to know what the guy was even thinking. ]
and asteroids isn't my specialty!
no subject
He stops pacing when Saverem appears, though, coming over to stand near the hard light wall -- not too near, though. If there's another round of turbulence he doesn't want to get thrown into it again -- arms folded like a kid waiting to be lectured. ]
There. Now you've seen me.
no subject
...not that he's the slightest bit scared of Wolfwood. In fact, he's more scared for the guy than anything else. ]
Yeah. I see you.
[ They both look disgustingly tired and spent, honestly. Vash is more dark circles than bright blue eyes, and his blonde hair is a mess from the .2 seconds he had to lie down before he was thrown out of the bed. ]
What did you do?
no subject
L3TH3 won't lift the emergency status so long as there's still infection on the ship.
[ He doesn't regret his actions, but he's got a feeling that Saverem might not see things the way he does. His tone is quiet, but not apologetic. He did what he did, and he'd do it again. ]
That means no help for you, no command staff, and constant danger that there'll be a leak and we'll all get cleaned.
no subject
Still, Vash's immediate reaction is not to yell or call him stupid. Instead he just looks... well, sad. ]
I know. It's not an easy solution, but going off on your own like that wasn't going to help anyone.
[ Vash could never even imagine killing someone, not even for a reason like this, but he understands. The man is probably suffering horribly. ]
Instead of killing him, we should find a way to help. Without our crew being infected, we should have more time.
no subject
What help can we offer with a crew of, what, eight people? And half of 'em are security meatheads?
[ The ship shudders underfoot again, but it's just a small asteroid this time. Just enough to get the heart pounding, and to remind everyone onboard that they're still in danger. ]
The best help for all of us, crew and those settlers in cryo, everyone, is to get rid of the disease that's keepin' us on lockdown.
[ And he doesn't like that answer. He really doesn't! He doesn't want to kill anyone, but if it's one life against a hundred thousand, then he'll be killer. The captain's life and his own freedom for the lives of everyone else on the ship? What choice does he have other than to accept that deal? ]
I'll take the fall for it. Just let me out of here.
no subject
His mother always said nobody has the right to take the life of another person... but this isn't about some violent dispute or shooting a criminal. What if that person begs for it, though? Needs it desperately?
He wouldn't be able to do it. It still wouldn't be right. ]
We have two great doctors here. They can at least do something... maybe even find a way to help him pass. [ He doesn't like it, doesn't approve of it, but at least that would be kinder than choking to death. ] Do we even know what he wants?
[ The ship moves again and even though it isn't much more than a shudder, Vash has to hold on to the wall to not lose his balance. ]
I can't let you out. I don't have any access here, it's security only.
no subject
Besides... Saverem said something that's far more important than Wolfwood being let free. ]
Maybe that's what you should do. That's a good idea. [ He's not sure of the actual policy for crew mental health, but that should be easy enough to look up! ] If Captain Drake wants to die, that makes him suicidal, right? That could get him pulled off active duty, and a replacement named.
[ Shit. If Saverem's stumbling around because of little jolts like that, how's he going to manage getting back upstairs? ]
...But that can wait. You should be in the holodeck before you get shaken to bits.
no subject
I'm pretty sure the captain said something about 'not being able to do it himself'. Would that be a suicidal intention? If it is... well, L3TH3 isn't following protocol.
[ Wolfwood was right, after all. Any mental illness among command crew would take them off active duty immediately. He'd be amazed if captain Drake was sane after being stuck for 20 years in a place and unable to even move enough to kill himself.
Not that Vash approves of suicide, either. ]
...are you going to be okay?
no subject
Saverem leans against the barrier keeping Wolfwood restrained, and Wolfwood has to bizarre inclination to reach out and flick the guy in the forehead. Where the hell did that come from?! ]
There's nothin' loose in here, I'm safer than you are. Go on!
no subject
[ Vash says, making sure he's got his balance set in case of another jolt as the ship barrels through the asteroid field like a battering ram rather than avoiding the floating rocks. ]
I'll be back once this ends! Watch your head!
[ He starts heading off, praying he can get a few more hours of sleep in. ]