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The Mnemosyne Crew ([personal profile] mnemosynecrew) wrote in [community profile] thememesyne2024-10-27 02:16 am
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TDM 02


TDM 02


WAKING UP
WARNING
WARNING

cryo bay malfunction
cryo bed error

loading



emergency override accepted

It's nothing like it was in training, waking up from cryo sleep. The sterile, cold quiet you were conditioned to expect is shattered. Alarms blare violently, ricocheting off the walls of your pod as if they're trying to crawl into your skull. Red lights pulse like a failing heartbeat, and for a moment, your entire body refuses to obey you - can't breathe, can't move, can't think.

...and then, with an almost violent shudder, force rips through your diaphragm. A brutal jolt, like being kicked from the inside out. You cough, heaving for air as the cryo pod's systems drag you unwillingly out of torpor. There is no slow, gentle awakening - this is an emergency.

Your vision is blurred and swimming in the red strobes. Emergency. The word itself seems lodged in the air, floating around your fractured mind like some distorted mantra. Something's wrong. Very wrong.

When you stumble out of the pod, your muscles heavy with the dull ache of cryo-stasis. It takes more effort than it should to move; even in the low gravity of the massive cryo bay, it's like you're fighting against the weight of your own body. Your hands tremble as you grab the tether, using it to pull yourself forward, toward the revival room. Everything feels too slow. Every movement, every thought, is tangled in webs of lethargy and confusion. Your brain is... wrong. It feels like it's leaking memories - images flickering and fading, like you’re seeing through a sieve full of holes.

This is not the start of your 5-year shift. No, this is something far, far worse.

A voice comes through from a speaker, disturbingly calm, cutting through the chaos around you.

hello, [crew member]
there is an issue
please join your crewmates

L3TH3 sounds unbothered by the alarms that blare around you. The AI has likely been running diagnostics for hours, while your body and mind were frozen in time.

The doors to the revival room slide open with a soft hiss, revealing dim, sterile lighting and the harsh stench of disinfectant. What awaits you are not only crew members as confused and groggy as you are, but others also arrive at the room from outside, ready to greet you. Do you ask them what’s going on, if they feel the same gnawing wrongness clawing at their brains? Or do you just grab your gear and get ready to go, trusting the training that suddenly feels so irrelevant in the face of whatever's happening here?

One thing is clear - something's definitely off about this wakeup call.

A BIT OF TURBULENCE
Thanks to the combined efforts of the crew, the engine is back on! L3TH3 is quick to continue in the direction the navigators had planned - before they were sanitized. The Mnemosyne moves through space easily, barely a sound as the purple nebula and distant stars light up the unknown galaxy the ship has ended up in. It's eerie but beautiful, the cosmic canvas shifting and swirling with colors that seem almost alive.

The tranquility shatters on the day after the new crew wakes up - the ship enters an asteroid field. The shields power up with a pronounced whir as the hard-light protection activates, creating a shimmering barrier to block the floating space rocks. While it's strong enough to protect the hull from taking damage, there's now a lot of turbulence. Each collision of small asteroids against the shield sends vibrations rattling through the ship, making it feel as though the very bones of the Mnemosyne are protesting against the chaos outside.

Quickly, furniture is magnetized to not fly around and a notice flashes on the CL-10, urging everyone to secure any smaller loose objects. As the asteroid field closes in, the crew can see the rocks tumbling in the void, some as large as small moons, spinning through the dark with an unsettling grace. The ship lurches to the side, casting shadows that dance like specters against the walls.

Outside, the view is still breathtaking - asteroids whizzing by, some glittering with minerals, others shrouded in dust and shadow. In the midst of the chaos, the beauty of the galaxy remains.

FLOATING AWAY
As the Mnemosyne continues to brave the asteroid field, L3TH3 suggests that the crew move to the holodecks for their safety. The AI reasons that it'll minimize the risk of injury, and the gravity will be turned off in there to stop the turbulence from shaking people around. It will allow the crew to float weightlessly for a while, free from the jolts that have become their new unwelcome companions.

If the crew make their way to the holodecks, the air is different inside, tinged with the scent of fresh grass and ocean salt as holographic projections spring to life around them.

In one holodeck, the program flickers to life, revealing a stunning landscape of lush green meadows dotted with vibrant wildflowers. The sun hangs low in a blue sky, casting a warm glow across the scenery. Gentle breezes rustle through the tall grass, creating a soft, soothing sound that is a stark contrast to the metallic whir of the ship. When the gravity turns off, it's like flying over the beautiful summer setting.

In the adjacent holodeck, another program unfolds - a breathtaking underwater scene. The crew members can see themselves swimming through the crystal-clear water, surrounded by colorful coral reefs teeming with life. Schools of fish dart between the corals, their scales shimmering in shades of blue, orange, and yellow. The tranquility of the ocean envelops everything, each breath a reminder of the freedom you can have within this artificial paradise.

For a moment, the crew can forget the peril of the asteroid field and the unpredictability of space travel. Here, in this floaty sanctuary, everyone can find a bit of solace.

Welcome to our TDM! Please direct any questions about the game to our FAQ and check out our AU WORKSHOP. If you have questions about the prompts, you can ask below.

PLAYLIST

THIS TDM IS A GAME-CANON EVENT, SO CURRENT CREW CAN TOPLEVEL AS WELL.
ANY CHARACTERS THAT DO NOT END UP IN THE GAME HAVE GONE BACK TO CRYO SLEEP.

RESERVES OPEN THE 1ST.
APPLICATIONS OPEN THE 3RD.




itdoesntlikeyou: (processing)

[personal profile] itdoesntlikeyou 2024-10-30 03:36 pm (UTC)(link)
If you say so.

[They sound deeply skeptical about that, but the offer of assistance must mollify them enough that they don't argue the point. They just hold out the multimeter tool they're carrying, clearly expecting Tighnari to take it.]

Can use this to read the charge and if it's low, swap them to the reserve power systems. ... Do you have anything running?
vijnanaphala: (Default)

[personal profile] vijnanaphala 2024-10-30 04:06 pm (UTC)(link)
[ He definitely says so, but is happy to let the subject go for the more pressing things. Tighnari takes the tool and looks it over before tapping in the parameters for power charge. ]

I've got nothing running. It's going to take a lot more time to get anything going in the gardens or the biolabs.

[ Which is probably a good thing right now. ]

Have you had any readings of power fluctuations? The shields seem to be doing well.
itdoesntlikeyou: (screens)

[personal profile] itdoesntlikeyou 2024-10-30 06:10 pm (UTC)(link)
[Rin shrugs, starting back down the hall towards the lab spaces with only a quick detour to grab another of the multimeters for their own use.]

Not yet. Engineer Saverem reports stability. But safety precautions work better when you set them up and they're not needed, instead of the other way around.
vijnanaphala: (11)

[personal profile] vijnanaphala 2024-10-30 06:14 pm (UTC)(link)
Agreed. Is it true there's only one engineer so far?

[ Tighnari asks, definitely not liking that idea. Sure, he and the others had to leave the cryo pods due to them malfunctioning, but... this ship needed blues, not a botanist. ]
itdoesntlikeyou: (network)

[personal profile] itdoesntlikeyou 2024-10-30 08:02 pm (UTC)(link)
Confirmed. One each engineering, operations, science, until now. [They say Operations like the word they really want is 'asshole'. Then they tap the door release for the first of the labs.]

And I'm CompSci. Not that it matters, because system access is locked behind Command structure. Maybe ask L3TH3 for permission to look at the contaminant anyway.
vijnanaphala: (4)

[personal profile] vijnanaphala 2024-10-31 02:44 am (UTC)(link)
That's not a crew. It's barely a field study.

[ Tighnari isn't sure why the person talks like they're hating on operations at the moment, but he's not really in the loop about what's been going on. ]

...and we don't have a chain of command. All of this is dangerous, I'm surprised things are as managed as they are.
itdoesntlikeyou: (this is stupid)

[personal profile] itdoesntlikeyou 2024-10-31 02:29 pm (UTC)(link)
[Rin wants to give a snort at that, but they settle for brusquely shouldering through, gesturing for Tighnari to start on one side of the lab while they attend to the other, unbothered by carrying on a conversation with their back to their companion.]

The AI refuses to voluntarily awaken more due to the increased contamination risk. Which doesn't explain why you're awake. Maybe it really is glitching.

[They have to lean around a piece of equipment to start taking their first reading, so the conversation pauses until they can talk without breathing in dust accumulated by the machine.]

Too busy ensuring basic survival to poke at the existential questions yet.

... And the Captain is alive. Technically.
vijnanaphala: (5)

[personal profile] vijnanaphala 2024-11-01 02:14 pm (UTC)(link)
Fennec foxes are small and Tighnari is a small guy, so shouldering through like that nearly knocks him over. His long ears pin back a bit, but he doesn't say anything in lieu of actually doing his job.

It said something about a cryo bed error. Maybe that's why.

[ He checks on another piece of equipment, but it seems to be doing well. No low battery, and the magnetization works on anything loose. ]

Technically. Doesn't seem like alive to me.
itdoesntlikeyou: (that was weird)

[personal profile] itdoesntlikeyou 2024-11-01 06:07 pm (UTC)(link)
[... Okay so they didn't mean to brush quite so close - they're brusque, but Rin doesn't actually like being physically intimidating, or physical contact. They're just task oriented at the moment, and maybe feeling a little bit on edge for Reasons.

But saying anything about that would require 1. being looking in Tighnari's direction to notice the set of his ears and 2. unbending enough to apologize, so that's not going to happen.]


That was the suggestion proposed by L3TH3 behind the scattershot staffing. At this point it's probably true.

Alive enough for protocols. And to talk, apparently. [Don't think about the existential horror going on in that room. Don't think about it.]