mnemosynecrew: (Default)
The Mnemosyne Crew ([personal profile] mnemosynecrew) wrote in [community profile] thememesyne2024-10-27 02:16 am
Entry tags:

TDM 02


TDM 02


WAKING UP
WARNING
WARNING

cryo bay malfunction
cryo bed error

loading



emergency override accepted

It's nothing like it was in training, waking up from cryo sleep. The sterile, cold quiet you were conditioned to expect is shattered. Alarms blare violently, ricocheting off the walls of your pod as if they're trying to crawl into your skull. Red lights pulse like a failing heartbeat, and for a moment, your entire body refuses to obey you - can't breathe, can't move, can't think.

...and then, with an almost violent shudder, force rips through your diaphragm. A brutal jolt, like being kicked from the inside out. You cough, heaving for air as the cryo pod's systems drag you unwillingly out of torpor. There is no slow, gentle awakening - this is an emergency.

Your vision is blurred and swimming in the red strobes. Emergency. The word itself seems lodged in the air, floating around your fractured mind like some distorted mantra. Something's wrong. Very wrong.

When you stumble out of the pod, your muscles heavy with the dull ache of cryo-stasis. It takes more effort than it should to move; even in the low gravity of the massive cryo bay, it's like you're fighting against the weight of your own body. Your hands tremble as you grab the tether, using it to pull yourself forward, toward the revival room. Everything feels too slow. Every movement, every thought, is tangled in webs of lethargy and confusion. Your brain is... wrong. It feels like it's leaking memories - images flickering and fading, like you’re seeing through a sieve full of holes.

This is not the start of your 5-year shift. No, this is something far, far worse.

A voice comes through from a speaker, disturbingly calm, cutting through the chaos around you.

hello, [crew member]
there is an issue
please join your crewmates

L3TH3 sounds unbothered by the alarms that blare around you. The AI has likely been running diagnostics for hours, while your body and mind were frozen in time.

The doors to the revival room slide open with a soft hiss, revealing dim, sterile lighting and the harsh stench of disinfectant. What awaits you are not only crew members as confused and groggy as you are, but others also arrive at the room from outside, ready to greet you. Do you ask them what’s going on, if they feel the same gnawing wrongness clawing at their brains? Or do you just grab your gear and get ready to go, trusting the training that suddenly feels so irrelevant in the face of whatever's happening here?

One thing is clear - something's definitely off about this wakeup call.

A BIT OF TURBULENCE
Thanks to the combined efforts of the crew, the engine is back on! L3TH3 is quick to continue in the direction the navigators had planned - before they were sanitized. The Mnemosyne moves through space easily, barely a sound as the purple nebula and distant stars light up the unknown galaxy the ship has ended up in. It's eerie but beautiful, the cosmic canvas shifting and swirling with colors that seem almost alive.

The tranquility shatters on the day after the new crew wakes up - the ship enters an asteroid field. The shields power up with a pronounced whir as the hard-light protection activates, creating a shimmering barrier to block the floating space rocks. While it's strong enough to protect the hull from taking damage, there's now a lot of turbulence. Each collision of small asteroids against the shield sends vibrations rattling through the ship, making it feel as though the very bones of the Mnemosyne are protesting against the chaos outside.

Quickly, furniture is magnetized to not fly around and a notice flashes on the CL-10, urging everyone to secure any smaller loose objects. As the asteroid field closes in, the crew can see the rocks tumbling in the void, some as large as small moons, spinning through the dark with an unsettling grace. The ship lurches to the side, casting shadows that dance like specters against the walls.

Outside, the view is still breathtaking - asteroids whizzing by, some glittering with minerals, others shrouded in dust and shadow. In the midst of the chaos, the beauty of the galaxy remains.

FLOATING AWAY
As the Mnemosyne continues to brave the asteroid field, L3TH3 suggests that the crew move to the holodecks for their safety. The AI reasons that it'll minimize the risk of injury, and the gravity will be turned off in there to stop the turbulence from shaking people around. It will allow the crew to float weightlessly for a while, free from the jolts that have become their new unwelcome companions.

If the crew make their way to the holodecks, the air is different inside, tinged with the scent of fresh grass and ocean salt as holographic projections spring to life around them.

In one holodeck, the program flickers to life, revealing a stunning landscape of lush green meadows dotted with vibrant wildflowers. The sun hangs low in a blue sky, casting a warm glow across the scenery. Gentle breezes rustle through the tall grass, creating a soft, soothing sound that is a stark contrast to the metallic whir of the ship. When the gravity turns off, it's like flying over the beautiful summer setting.

In the adjacent holodeck, another program unfolds - a breathtaking underwater scene. The crew members can see themselves swimming through the crystal-clear water, surrounded by colorful coral reefs teeming with life. Schools of fish dart between the corals, their scales shimmering in shades of blue, orange, and yellow. The tranquility of the ocean envelops everything, each breath a reminder of the freedom you can have within this artificial paradise.

For a moment, the crew can forget the peril of the asteroid field and the unpredictability of space travel. Here, in this floaty sanctuary, everyone can find a bit of solace.

Welcome to our TDM! Please direct any questions about the game to our FAQ and check out our AU WORKSHOP. If you have questions about the prompts, you can ask below.

PLAYLIST

THIS TDM IS A GAME-CANON EVENT, SO CURRENT CREW CAN TOPLEVEL AS WELL.
ANY CHARACTERS THAT DO NOT END UP IN THE GAME HAVE GONE BACK TO CRYO SLEEP.

RESERVES OPEN THE 1ST.
APPLICATIONS OPEN THE 3RD.




itdoesntlikeyou: (headache)

[personal profile] itdoesntlikeyou 2024-10-28 03:40 pm (UTC)(link)
[Rin isn't here to defend Vash's honor as a power systems engineer, so instead:]

ALARM021536727.wav

In the event of a hull breach, this is the ship alarm that will sound. Loudly. Unless yuo are in the section that has currently suffered a hull breach.
anesthetic_rage: (Yeah I'm goddamned smiling.)

[personal profile] anesthetic_rage 2024-10-28 03:47 pm (UTC)(link)
Right, because if I'm in the breach, I either already have my helmet in place and barely survive, or I'm already dead. And at that point what's the old saying?

In space, nobody can hear you scream? Probably works for alarms too.


[He's a peach.]
itdoesntlikeyou: (processing)

[personal profile] itdoesntlikeyou 2024-10-29 01:58 am (UTC)(link)
Medical alert bracelets are more easily scanned for.

... Nevertheless shields are rated for impacts at higher force/rate magnitudes than natural debris can account for, despite potential need to change speed and vector to accommodate. Still would be nice if the ship woke up a pilot.


[Hey L3THE you listening? For once Rin would actually like her to be.]
anesthetic_rage: (Deal with it.)

[personal profile] anesthetic_rage 2024-10-29 02:42 am (UTC)(link)
What, so they could blast a few of the rocks with some good old fashioned hard light to break them up? Would be nice. Don't think we're that lucky.

Theoretically, though, the shields "should be rated" for this as long as we don't try smacking into something the size of Ceres. I sincerely hope the captain is at least good enough to avoid that, since we're basically on auto pilot.
itdoesntlikeyou: (network)

[personal profile] itdoesntlikeyou 2024-10-29 02:18 pm (UTC)(link)
Chance L3TH3 will let unauthorized crew touch exterior guns: 6%. If it's got enough processing power it can change the maneuvering so the impacts aren't so bad. Do you think the Captain is in any condition to steer?

[Are they judging the ship? ... It's probably not supposed to sound like they think they can do a better job.]
anesthetic_rage: (I love my work.)

[personal profile] anesthetic_rage 2024-10-29 03:19 pm (UTC)(link)
You would THINK it would authorize the armaments that can't possibly hit any other structures, but no. You're probably right. Damned near makes spec ops fee redundant, but wait until we get an incursion.

I honestly have no idea what he's in the condition for. It's nice to think one of us is doing the piloting though, even if it's a fiction.
itdoesntlikeyou: (this is stupid)

[personal profile] itdoesntlikeyou 2024-10-29 08:57 pm (UTC)(link)
Maybe if you ask her nicely she'll let you shoot something else.
anesthetic_rage: (Got anything smart to say?)

[personal profile] anesthetic_rage 2024-10-29 11:59 pm (UTC)(link)
Yeah yeah, sorry about that.

[No he wasn't.]

With any luck I'm not going to need to knock out crew members again. Thinking about just insisting on posting a guard near that part of the ship.
itdoesntlikeyou: (ugh)

[personal profile] itdoesntlikeyou 2024-10-30 01:41 am (UTC)(link)
[Does it make sense to hold this grudge? No, not really. Maybe a little. It will not stop them from being determined to do it. Getting shot is right there at the bottom of Rin's list of favorite things, along with being touched and talking to people.]

Think that'll repeat?

Don't answer that.
anesthetic_rage: (I love my work.)

[personal profile] anesthetic_rage 2024-10-30 02:02 am (UTC)(link)
Not if we seal those damned doors and don't let folks know that's a weak point it won't. Goddamned bastard knew a way to fuck with things I wasn't aware of. Honestly, L3TH3 probably'll have that room secure because of this.

Might just report it to the AI. Might get her off our backs.
itdoesntlikeyou: (processing)

[personal profile] itdoesntlikeyou 2024-10-30 01:59 pm (UTC)(link)
No offense [Ha] but I also know a lot of ways to fuck with things you're not aware of if I thought I knew better than everyone else and decided to take it into my own hands. We all do, because we're all siloed off with no systematic check aside from the AI.

Who didn't even react aside from the alarms.
Edited 2024-10-30 14:00 (UTC)
anesthetic_rage: (Yeah I'm goddamned smiling.)

[personal profile] anesthetic_rage 2024-10-30 03:54 pm (UTC)(link)
Thankfully you're more sensible than some people. It is, however, concerning just how many possible security holes there are, and the fact that L3TH3 isn't telling us where we need to plug.

If it was thorough, I wouldn't care, but it's not.


[He didn't ask the approach, but he made a mental note to do so later. Maybe after someone's elbow wasn't as sore.]
itdoesntlikeyou: (screens)

[personal profile] itdoesntlikeyou 2024-10-30 07:05 pm (UTC)(link)
[The 5 extra seconds the response takes Rin is because they're struggling with the feeling that being called 'more sensible than some people' is bringing up. It's true, but still.]

Would need a whole system security evaluation for that. Probably. Good luck finding one out here.

If you can come up with a list of likely targetd I can write a protocol for vulnerabilities based on past system failures. With access to the logs anyway.
Edited 2024-10-30 19:07 (UTC)
anesthetic_rage: (Deal with it.)

[personal profile] anesthetic_rage 2024-10-31 04:04 am (UTC)(link)
So, more or less we're doing the 'eternal vigilance' thing with an extra helping of 'learn from our mistakes.' Shitty-ass way to do business, but it might be all we have.

But if I get any crazy ideas to save us all, I'll let you punch me in the face.
itdoesntlikeyou: (sheer disgust)

[personal profile] itdoesntlikeyou 2024-10-31 02:32 pm (UTC)(link)
Confirmed.

[Okay that answer definitely came too fast.]

Need to get the AI talking more, too.
anesthetic_rage: (Why do I always work with idiots?)

[personal profile] anesthetic_rage 2024-11-01 04:13 pm (UTC)(link)
That blasted AI's refusal to fill in the blanks is going to cause more incidents, mark my words. Not from me. I know how to take orders, but we've got new arrivals.

Bah, whatever. We'll figure it out. Not like we have a choice. Might have to do it without their 'help.'
itdoesntlikeyou: (system collapse)

[personal profile] itdoesntlikeyou 2024-11-01 06:52 pm (UTC)(link)
[Well... he's not wrong. Rin wonders how many more incidents it's going to take before they feel the need to attempt AI brain surgery. At least a few more, probably. They're worried about getting their own brain fried, too. And the urge to pull something drastic has sharply decreased with the example of Wolfwood's hypocrisy in front of them.

They know how to watch and wait with a metaphorical gun held to their head.]


Add to task list: Compile information.
anesthetic_rage: (I love my work.)

[personal profile] anesthetic_rage 2024-11-02 12:03 am (UTC)(link)
[Wolfwood probably did them a small favor by going nuts like that. It warned that they had to keep an eye on each other. He wasn't going to tell him that, though.]

If I see anything concerning, I'll drop you a line.